The Cards
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The 3 types of cards:
In Summary, there are three differant types of Yu-Gi-Oh Cards. Monster Cards, which are used to take your opponent's life total down. Magic Cards, which are used to manipulate variables within the game. Finally, Trap Cards which are used to corner or slow down your opponent for a period of time. Each type of card is then devided into subcatagories which will be described in more detail in the following sections.
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– Monster Cards —
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NORMAL Monster Cards: A Monster Card is a
basic card used to attack your opponent and bring his/her life total down.
Each Monster is categorized by Attribute and Type, which makes up about 20
different types and 6 different categories. The overall strength of a
monster is indicated by it's level (the number of stars at the upper right
side of the monster card). A Monster Card color is always yellow.
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MONSTER TYPES |
Dragon - Spellcaster - Zombie -
Warrior - BeastWarrior - Beast - Winged Beast - Fiend - Fairy - Insect
- Dinosaur - Reptile - Fish - Sea Serpent - Machine - Thunder - Aqua -
Pyro - Rock - Plant
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ATTRIBUTE |
Earth -
Water - Fire -
Wind - Light
- Dark |

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*Note: Normal Monster Cards can be used primarily to attack and defend, although they CAN be used as Tribute Summons (refer to "Chains" and Game Phases), to pay for a cost, or as part of a Fusion.
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FUSION Monster Cards:
"Fusion" means using 2 or more monsters cards together with the Magic Card
"Polymerization" to create a new monster, represented by a Fusion Monster
Card. The Fusion cards also list the other monster cards needed to create
this Fused monster. The color of a fusion monster is always purple.
During your turn, if you have "Polymerization" and the
Fusion-Material Monsters required to form a Fusion Monster, either on the
field or in your hand, you can perform a Fusion as a special summon by
activating "polymerization".
When Fusion is performed, select the appropriate Fusion
Monster Card from your Fusion Deck and place it face-up on an open Monster
Card Zone space in either Attack or Defense Position. The 2 (or more) Fusion
Material-Monster Cards that have been fused, as well as the "polymerization"
Magic Card used to perform the Fusion, are destroyed.
When a Fusion Monster is destroyed, it is sent to the
graveyard. If a Fusion Monster Card is returned to your hand, place it back
in the Fusion Deck instead. NOTE: Since a "Fusion" is considered a Special
Summon, the card will be immune to cards such as a "Trap Hole", also, since
it is a Special Summon you can conduct a Normal Summon or Set another
monster in the same turn.
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A Fusion Deck is a group of Fusion Monster Cards that result from a
successful Fusion. When a Fusion is preformed, Fusion Monsters are not
randomly drawn, but selected from the Fusion Deck. The Fusion Deck
should always be kept separate from the Main Deck, and placed
face-down in the Fusion Deck Zone or the gaming field. Remember that
the cards of the Fusion Deck are NOT counted in the 40 Card minimum
limit of the deck.
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RITUAL Monster Cards: In
future releases of the game Yu-Gi-Oh!, there will be cards known as "Ritual
Monster Cards". Currently, they are not included in any American expansions
nor are they including in the American Starter Decks
A Ritual Monster Card is a special monster that can be summoned onto the
field only when you have a designated Ritual Monster Card and the Monster
Cards required to fulfill the conditions described on the Ritual Monster
Card as a Tribute, either on the field or in your hand. Ritual Monster Cards
are normally the color blue.
During your turn, if you have a Ritual Monster Card in your hand, and the
specific Ritual Monster Card mentioned on the Ritual Monster Card (either on
the field or in your hand), as well as the Monster cards required as a
Tribute, you can perform a ritual summon by activating the Ritual Magic
Card. Follow the instructions printed on the Ritual Magic Card.
The Ritual Monster Card is then placed face-up on an open Monster Zone space
on the field in either Attack or Defense position. The Tribute monsters and
the Ritual Magic Card used to perform the Ritual Summon are destroyed.
When a Ritual Monster is destroyed it is sent to the Graveyard. If a Ritual
Monster Card is returned to your hand, you cannot place it on the field
again without performing another Ritual Summon.
A monster summoned to the field in this manner is consider a Special Summon,
and allows the player to conduct a Normal Summon or a Set in the same turn.
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EFFECT Monster Cards:
Monster cards that posses magical effects are referred to as Effect Monster
Cards. The broad range of effects are divided into the types listed below.
For details regarding the effects, refer to the instructions printed on each
individual card. Effect Monster Cards are normally the color orange.
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Effects:
I. Flip - The monster's effect is activated when the card
is flipped from face-down to face-up. The effect is also activated if the
card is flipped face-up as a result of a Magic or Trap Card, or another
monster's attack.
II. Continuous Effect - As long as this Monster Card is face-up on
the field, its effect remains active. When the monster is turned face-down,
its effect is no longer active.
III. Cost Effect* - You must discard your hand and pay Life Points in
order to activate this card. Costs vary from card to card, so be sure to
read the instructions printed on each card.
IV. Trigger Effect - These cards are activated when you inflict
Direct Damage to an opponent's Life Points, or when you have fulfilled a
specific requirement indicated on the card itself.
V. Multi-Trigger Effect* - These are special Effect Monster Cards
that you can activate even if it is your opponent's turn.
(*These types of Effect Monsters will be available in
future releases of Yu-Gi-Oh! Expansions. Current American cards DO NOT use
these abilities yet)
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**Continue to Magic Cards**
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