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The Cards


The 3 types of cards: In Summary, there are three differant types of Yu-Gi-Oh Cards. Monster Cards, which are used to take your opponent's life total down. Magic Cards, which are used to manipulate variables within the game. Finally, Trap Cards which are used to corner or slow down your opponent for a period of time. Each type of card is then devided into subcatagories which will be described in more detail in the following sections.
 
 
Monster Cards
NORMAL Monster Cards: A Monster Card is a basic card used to attack your opponent and bring his/her life total down. Each Monster is categorized by Attribute and Type, which makes up about 20 different types and 6 different categories. The overall strength of a monster is indicated by it's level (the number of stars at the upper right side of the monster card). A Monster Card color is always yellow.
 

MONSTER TYPES

Dragon - Spellcaster - Zombie - Warrior - BeastWarrior - Beast - Winged Beast - Fiend - Fairy - Insect - Dinosaur - Reptile - Fish - Sea Serpent - Machine - Thunder - Aqua - Pyro - Rock - Plant
 
ATTRIBUTE

Earth - Water - Fire - Wind - Light - Dark

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*Note: Normal Monster Cards can be used primarily to attack and defend, although they CAN be used as Tribute Summons (refer to "Chains" and Game Phases), to pay for a cost, or as part of a Fusion.
 
FUSION Monster Cards: "Fusion" means using 2 or more monsters cards together with the Magic Card "Polymerization" to create a new monster, represented by a Fusion Monster Card. The Fusion cards also list the other monster cards needed to create this Fused monster. The color of a fusion monster is always purple.

During your turn, if you have "Polymerization" and the Fusion-Material Monsters required to form a Fusion Monster, either on the field or in your hand, you can perform a Fusion as a special summon by activating "polymerization".

When Fusion is performed, select the appropriate Fusion Monster Card from your Fusion Deck and place it face-up on an open Monster Card Zone space in either Attack or Defense Position. The 2 (or more) Fusion Material-Monster Cards that have been fused, as well as the "polymerization" Magic Card used to perform the Fusion, are destroyed.

When a Fusion Monster is destroyed, it is sent to the graveyard. If a Fusion Monster Card is returned to your hand, place it back in the Fusion Deck instead. NOTE: Since a "Fusion" is considered a Special Summon, the card will be immune to cards such as a "Trap Hole", also, since it is a Special Summon you can conduct a Normal Summon or Set another monster in the same turn.
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FUSION DECKS
A Fusion Deck is a group of Fusion Monster Cards that result from a successful Fusion. When a Fusion is preformed, Fusion Monsters are not randomly drawn, but selected from the Fusion Deck. The Fusion Deck should always be kept separate from the Main Deck, and placed face-down in the Fusion Deck Zone or the gaming field. Remember that the cards of the Fusion Deck are NOT counted in the 40 Card minimum limit of the deck.
RITUAL Monster Cards: In future releases of the game Yu-Gi-Oh!, there will be cards known as "Ritual Monster Cards". Currently, they are not included in any American expansions nor are they including in the American Starter Decks
A Ritual Monster Card is a special monster that can be summoned onto the field only when you have a designated Ritual Monster Card and the Monster Cards required to fulfill the conditions described on the Ritual Monster Card as a Tribute, either on the field or in your hand. Ritual Monster Cards are normally the color blue.

During your turn, if you have a Ritual Monster Card in your hand, and the specific Ritual Monster Card mentioned on the Ritual Monster Card (either on the field or in your hand), as well as the Monster cards required as a Tribute, you can perform a ritual summon by activating the Ritual Magic Card. Follow the instructions printed on the Ritual Magic Card.

The Ritual Monster Card is then placed face-up on an open Monster Zone space on the field in either Attack or Defense position. The Tribute monsters and the Ritual Magic Card used to perform the Ritual Summon are destroyed.
When a Ritual Monster is destroyed it is sent to the Graveyard. If a Ritual Monster Card is returned to your hand, you cannot place it on the field again without performing another Ritual Summon.

A monster summoned to the field in this manner is consider a Special Summon, and allows the player to conduct a Normal Summon or a Set in the same turn.
 

EFFECT Monster Cards: Monster cards that posses magical effects are referred to as Effect Monster Cards. The broad range of effects are divided into the types listed below. For details regarding the effects, refer to the instructions printed on each individual card. Effect Monster Cards are normally the color orange.

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Effects:
I. Flip - The monster's effect is activated when the card is flipped from face-down to face-up. The effect is also activated if the card is flipped face-up as a result of a Magic or Trap Card, or another monster's attack.
II. Continuous Effect - As long as this Monster Card is face-up on the field, its effect remains active. When the monster is turned face-down, its effect is no longer active.
III. Cost Effect* - You must discard your hand and pay Life Points in order to activate this card. Costs vary from card to card, so be sure to read the instructions printed on each card.
IV. Trigger Effect - These cards are activated when you inflict Direct Damage to an opponent's Life Points, or when you have fulfilled a specific requirement indicated on the card itself.
V. Multi-Trigger Effect* - These are special Effect Monster Cards that you can activate even if it is your opponent's turn.
 
(*These types of Effect Monsters will be available in future releases of Yu-Gi-Oh! Expansions. Current American cards DO NOT use these abilities yet)
 

**Continue to Magic Cards**
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