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The Cards
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– Magic Cards —
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5) MAGIC Cards: There are
several types of Magic Cards. Magic Cards can only be played during a Main
Phase (refer to phases). The only exception to this rule is a Quick-Play
Magic Card.
Magic Card types are identified by the card icons listed below. Magic Cards
are colored Green.
A. Normal Magic Cards: Once their magic is activated these cards are
destroyed. Like the "Dark
Hole" card, they are often very powerful.
B. Continuous Magic Cards*: These cards remain on the field once they
are played and their magic effect continues until they are destroyed or
removed. There is often a cost involved to maintain the effect or this type
or Magic Card.
C. Equip Magic Cards: These cards allow you to modify the strength of
monsters. When playing this card to the field, place it so that is overlaps
with the Monster Card that you wish to equip.
Usually, this card can only be used with monsters that
are face-up on the field. However, you may equip either your own OR your
opponent's Monster Cards with Equip Magic Cards. In some cases, certain
monsters cannot be equipped with these cards (refer to the individual card's
text).
One monster can be equipped with several Equip Magic
Cards. However, Equip Magic Cards count towards your 5-card Magic & Trap
Card limit (even cards attached to an opponent's monster), so be sure to use
them well.
D. Field Magic Cards: These cards are used to alter the conditions on
the field and modify the Attack and Defense capabilities of monsters. They
are placed in the Field Card Zone and are NOT included in the Magic & Trap
Zone's 5-card limit. They may be placed face-down in the Field Card Zone,
but will not be activated until flipped face-up.
There are only be 1 activated Field Magic Card on the
field at any given time between both players. When a new Field Magic Card is
activated, the previous active card is sent to the Graveyard. Also, if a
Field Magic Card is destroyed and there are no active Field Magic Cards on
the Field, the field returns to the original state that is was at the
beginning of the game.
If a player's Field Magic Card is Set when an active
Field Magic Card is destroyed, the Set card does not automatically
activated. Field Magic Cards can only be activated by a player, but never
during an opponent's turn.
E. Quick-Play Magic Cards*: Aside from the Maine Phase, this type of
card can be activated during the Battle Phase. Also, if you have this card
Set on the field, you can activated it during your opponent's turn.
F. Ritual Magic Cards*: These cards are needed to summon a Ritual
Monster. After the Ritual Monster Summon, it is destroyed together with the
required Tribute Monster's).
(*These types of Effect Monsters will be available in
future releases of Yu-Gi-Oh! Expansions. Current American cards DO NOT use
these abilities yet)
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**Continue to Trap Cards**
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